The origin of Uninvited Guests actually came from a new feature and promotional video we made for SocioTown MMO. In SocioTown MMO, players could own apartments, decorate it, invite friends, and all that jazz. However we ran into a problem where players or guests were overstaying their welcome in an owner’s apartment. They weren’t necessarily being abusive but we needed to give the owners of the apartment a way to kick out players or uninvited guests.
Instead of just having a simple context option of “Kick Player” and then the player just disappearing out of the apartment, we wanted to have some fun with it.
We gave the ability for apartment owners to literally punch, toss, and hit players with a baseball bat out of their apartment. The promotional video we made to promote the feature ended up being pretty popular and players loved the feature. Right around this time, I got an inspiration to possibly do a mini-game based off the feature. Originally it was going to be a mini-game within the SocioTown MMO, but as the game concept started taking shape, I realized it would probably be better as a standalone game.
While punching and tossing people out of the apartment might have been the embryo of the project, I wanted the core gameplay to have strong elements of a classic adventure styled game. As a kid in the 80s, I was a huge fan of Maniac Mansion and this would be a good excuse to make a modern more accessible adventure game and introduce the genre to a new generation of players.
Development took about 5-6 months. Development time had to be balanced with adding new features and content to the main SocioTown MMO. Originally Uninvited Guests was a web game with the intention of drawing awareness and traffic to SocioTown MMO. We then transitioned the game to a standalone mobile game.